Monday, October 6, 2014

P.G. Brody Reviews: The Beauty of the Maple Leaf



When I first heard about this MMO waaaaaaaaaaaaay back in my middle school years, I was entranced.  I loved the art style, the classes looked great, and it just looked fun.  Unfortunately, due to our only computers being business computers, I couldn't play it. That is, until two days ago, when I downloaded it to my laptop and played it for the first time.

Is it everything I had hoped for, or is it just another leaf blowing with the wind?  Let's find out.

Part 1: Classes

Since this is an MMO, I'm going to approach this slightly differently than a normal game. Due to the social aspect and customization that these games possess, people play MMOs that wouldn't play any other video game.  So first, we are beginning with the class choices, as it is the first major choice you make.



It should be noted right off the bat that this game's classes are AMAZING.  Sure, you have your standard Warrior, Archer, Thief, and Mage, but beyond that the classes expand into all different areas.  Pirates, Demons, Dragonmasters, Mech Riders, a person riding a freaking panther with a crossbow, there's all kinds of interesting choices.  Also, each different group of class has a different main story as well (I will get more into this later), making your character feel even more unique.



Now, the art style might feel a little overdone to you in terms of MMOs, but Maplestory was possibly the first MMO to use this art style.  This game was massive online game company Nexon's first game ever, and has been out since the days of games like Runescape.   It also still has it's own charm to it that works well.

In terms of balance, each class is fairly balanced out, although the classes that were added to the game later may have an advantage due to being further developed.  

Part 2: The World of Maplestory and it's inhabitants.



Maplestory's graphics and world are beautiful.  Despite the simplistic art design, the sprites are very detailed and the animations flow wonderfully.   The world itself is also very detailed and looks fantastic.  Each place is creative and unique, and is easy to navigate due to the simple platforming control scheme as well as the easy-to-access map.  The only problem with navigation is that sometimes it can take awhile to get to your destination, as you can't naturally teleport from one place to another.  It requires special items to do so, so you'll spend most of your time walking.  Many classes have abilities that assist with this though, so traversing gets better over time.  



Now let's talk about the NPCs.  Each NPC, like the landscape is simply creative.  They all have different personalities that are all well presented through character model, expressions, and writing.  Also, rarely are NPCs useless, as almost ALL of them have some form of shop or a group of quests.

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Finally, we have the monsters.  These are possibly the most creative things in the game, as even monsters as common as the Slime have their own personality and attitude due through creative genius.  Heck, even the tree stumps look pretty cool!  

In short, the world of Maplestory is pretty awesome.  Granted, if you aren't much of a fan of fantasy or 2D art, then the world may not be pleasing to you.  But in terms of hitting it's target audience while making the game iconic in it's own special way, I think it hits the nail right on the head.

Part 3: The Maplestory (Heh heh heh)



Like most online games now, Maplestory has...well, a story.  There's this evil organization that's doing bad stuff, monsters are bad, kill em'.  

However, within that context Maplestory offers a very unique way of giving story.  Now, as expected, most of the story comes through the NPCs, which as I explained earlier is pretty well written...but your part in this whole thing actually differs depending on your choice of class.

Someone who chose one of the Explorer classes will not only have a different start than, say, the Resistance classes, but will also start in a different location, have different NPCs they need to interact with, and in a sense have a VERY different experience.  You can still visit the same NPCs and locations, but you'll run into them at different times, and most of the main story for your character will come from what class group you chose. 

You're also awarded by doing story stuff, or really any quest in general.  Many items obtained through quests can't be obtained any other way, and the exp yield is usually very good.  Completing a quest around your level will often lead to an immediate level up.  

To put it simply, not only is the story good, but you're always rewarded for your effort put into it.  

Part 4: Combat




This is the part that I think will either make or break the game for most people: the combat.

Maplestory has an interesting combat system, one like I've never played before.  I know other games like this exist, but as with the art style, my guess is that they were probably the first to use it anyways.

Maplestory uses an action/rpg combat system.  You have stats that are affect by equipment and level as well as experience, but the actual fighting is done through the arrow keys and other keys, not clicks of the mouse.  You can move left/right, jump, use a basic attack, use items, crouch (which I have yet to find the purpose of), rest, and use class skills.

Class skills are skills that you can assign to buttons that you unlock by choosing a class. Every time you gain a level, you get points which you can use to level up your skills.  Each skills is unique to it's own class, and work fantastically.  I think this is probably the best use of the skill system I have ever seen in an MMO.

Fighting monsters can be a problem sometimes as it's not uncommon to get caught among a group of them and being knocked between them, but it's just a minor issue.

I like this system, and I think it works well for what it's trying to be.  You may not enjoy it, and that's fine, but I think as a whole it's well crafted.

Part 5: Social Aspect




This is probably the weakest part of the game, which is good and bad at the same time.

Due to being 2D and a simplistic art style, character customization has it's limits, which might make a lot of people ignore it.  There are a few emotes you have access to, but beyond that there's not much beyond conversation.  

However, what's good about this is the people that DO play the game.  I haven't really made any friends on their yet (due to just starting), but my guess is that this game attracts less of the general crowd and more of the gamer crowd, meaning you're more likely to have similarities and understand easier.  Also, conversation isn't very common unless among friends, so spamming isn't very common.  This is also great if you're not one for conversation and simply want to have fun.


Verdict: 9/10

This game is certainly not for everyone, as it's very unique.  However, in terms of accomplishing what they try to accomplish, I think they did outstanding.  The classes are cool, the world is impressive, the story is good, combat is fun and diverse, and while there's a lack of social capability, it's not that big of an issue.  I highly recommend it to anyone who enjoys action rpgs or someone looking for a new experience.  In my personal opinion, it's the best MMO I've ever played.



Saturday, October 4, 2014

Edge of the Empire: Soldier's Path

Date: 48197201
Sender: 0492059
Message: We need to 21849 as quickly as possible.  2910 9340210.

Shi'onn arrived at the location at precisely the time demanded, as usual.  Even though it was really early in the morning, she never really had problems waking up.  Whether because of her developed endurance as a mercenary, or simply her own strict guidelines, she was never late for anything, unless there was a REALLY good reason for it.  The sender, however, was nowhere to be seen.

She waited a few more minutes.  He didn't come.  Did the message glitch during the coding process?  Possibly. Did the Empire decode it?  No, the coding system had just been updated, the Empire wouldn't be able to decode it, at least not yet.  However, he still could have had an encounter.  

After waiting a few more minutes, she decided not to waste energy just standing around. She walked to a nearby wall and laid against it, closing her eyes.  Through years of learning control of her consciousness, she learned how to fall asleep while standing up.  A form of sleep that was enough to help the body conserve and restore energy, but also conscious enough that any sudden noise would snap her back into reality.   She generally only did this in times of great stress or fatigue, but she was somewhat tired and didn't know what was going to happen next.

Two hours passed, when the familiar sound of a particular hoverbike caught her ear.  She quickly opened her eyes and looked towards the direction of the sound.  In a nearby alleyway there was an old hoverbike that was rusted all over.  On the side facing her appeared to be the numbers "21849", which appeared oddly new being on such an old model.  Keeping her left hand near her weapon, she slowly moved towards the alley.  

As she entered, she noticed at the back of an alleyway was a clocked figure with a very familiar shape.  Her tension lessened.

"Good morning, sir,"  she said, bowing.

He nodded in return.  "Good morning, Shi'onn. I apologize for calling you so early on your day off."

"Enough of the formalities," she said sternly, "where the hell were you?  Please tell me you have a good excuse for being so late."

"Uh...yeah, my apologies.  I...ran into some...trouble on my way here." he said sheepishly.

Of course, Shi'onn didn't buy it.  That was the voice he always gave when he said something bad happened when really he was just being lazy.  Dammit, a man with the title of General should be a lot more punctual than that.  Doesn't he realize the panic he could cause if he showed up late to something truly important?

In respect to his position she kept her judgement to herself.   "So, what's up?  Is something wrong?  A mission you need us to do?"

"In a sense, yes...do you want to sit down?  You look pretty tired."

"I'm fine."

"Very well then," he said, walking over to the bike, which was still running as to mask their conversation as much as possible.  

As he sat down, he pulled out some papers from a hidden compartment in the side of the bike and handed them to Shi'onn.

"We've received rumors about the location of a small Empire base in Corellia.  We think it may contain information involving the circuitry of an Imperial I-Class Star Destroyer.  It could help us find some fault with it that could be exploited."

She took the papers and took a look at them, but still kept a stern look on her face.  

"This does seem like a job for us as well as an important one...but then why did we have to meet so early this morning?  Couldn't it have waited until tomorrow, when we're at home base?  Please tell me you have a reason..."

He nodded, but seemed a little nervous.  "Yes, but...there's something that makes this mission a bit more complicated."

"What is it?"

He pulled a folder out of the same compartment and handed it to her.  As she opened the folder, her stern look became one of confusion.

"...Why the hell are you giving me a profile?  What does this have to do with the mission?"

He sighed.  "The man's name is Brennis Stavakk', a human from Corellia.  21 years old, medium-tall height with decent build, very skilled with guns.  He will be joining you for this mission."

She raised an eyebrow.  "General, we're mercenaries, not damn babysitters.  We don't do escort missions."

"This isn't an escort mission...this is a training mission."

"A training mission?  Why the hell would we train anyone?"

"Because we need to see if he has what it takes to be one of you."

Shi'onn dropped the folder, mouth wide open.  Her look of curiosity turned to shock, then frustration, then anger.

"Now I know this might not be desirable for you..." the general said nervously.

"We.  Don't.  Hire.  You know that!!!"

"Keep your voice down," he said, looking a bit more serious.

"We don't do applications, we don't train people, and we never have."

"That doesn't mean we shouldn't now."

"My team is fully capable as it is, we don't need another member!"

"I'm not saying your team isn't capable, I'm suggesting we make it better."

"It doesn't NEED to be better.  We are-"

"Stand down, Soldier."  he said in a quiet but commanding voice.  Shi'onn quickly shut her mouth, and decided to let her face get the point across.

"I know we haven't hired since your squad began and I know you guys are very capable as it is...but that doesn't mean we can't improve that.  Many rumors are going around and the Empire appears to becoming more and more dangerous as the days go by.  More and more patrols are going around, and we keep finding new Empire weaponry we didn't know about before.  It's starting to look like the Empire is about to make a big move...we can't take any chances."

He picked up the folder and continued on.

"This is a perfect training mission for him.  He was born and raised on Corellia, so this will be a much simpler mission for him to start on.  I've seen him in action.  While he can be...a bit reckless, he is very capable.  He's swift both on his feet and in his head, and knows how to act in a tight situation.  In the last mission we sent him on he took out 15 Stormtroopers on his own and came out with nothing but minor injuries.  While we need to make sure he can handle it, I'm fairly certain he'll be a great addition to your team."

He put the folder back in compartment, shut it, and got into steering position.

"This is not a suggestion, Shi'onn, this is an order.  I will send you arrival time for tomorrow later today once we finish all his paperwork.  Have a good day."

He drove away as quietly as he could, leaving Shi'onn to curse to the dark skies.